Education
University of Utah
Master in Entertainment Arts and Engineering
Game Production | 23.8.2021 - 23.5.2023
Koc University
Bachelor of Engineering
Computer Science | 17.09.2014 - 21.06.2019
Several Dean’s Honor Roll Awards | GPA 3.0/4
Senior Project Award | Third Place
Bilfen Uskudar Science High School
High School | September 2010 - June 2014
Work Experience
Intern
Turkcell | August 2017 – September 2017
Worked in an agile work environment group of five people responsible for the the entire mobile payment system of Turkell. During my internship I was given various tasks and found an opportunity to learn Jira as well. Fixing the billing information of the customers in the database using Java and SQL was the most exciting part for me
Game Developer
Kartek Technologies | August 2019 – November 2019
Started my dream of becoming a full stack game developer. Prototyped and developed six mobile games.
App Developer
Phantasy Studios | August 2019 – August 2021
Developed an app for the Proto Homes construction company that is used to run all the internal businesses located in Los Angeles
Let’s Get Personal
I LOVE to experience games and sharing them with others
Former goalkeeper for Fenerbahce SK youth team (2004 - 2008)
One championship and two second place medals in Koç University Football League
Not a GM at chess
Love playing both tennis and ping pong
Love for hiking, biking, running and all sorts of outdoor sports activities
A year of archery experience (Not proud of my tournament results though)
A year of Aikido training (Yeah, I can roll backwards and stuff like that!)
Got challenger title once in World of Warcraft with 1.9k 2v2 rating :P
Proficient in English and Turkish, minor German and Italian
Like to play and sing on the guitar
Have a dog and three cats that I love so much
My last name means “Big chair maker”. How cool is that?! (not)
Contact Information
+1 (801) 413-9398
obuyuksandalyaci@gmail.com
Programming
Clear understanding of Object Oriented Programming, data structures. High knowledge of sorting, searching algorithms. Familiar with most of the design patterns (GoF and others).
Proficient Languages
C#, Java, Python, Dart, Type/JavaScript
Game Designer
Proficient with Unity Visual Scripting Tool
Currently practicing UE4 Blueprints for a project at the EAE
Took Digital Design course in Bachelors. Designed a digital alarm clock with basic logic gates, decoders, encoders, multiplexers and clocks as a term project.
I’m a visual thinker and I love to imagine patterns that lead to good game design. I also love thinking and finding features that will make the game more fun, have it make more sense and would add value in its own context. I never limit myself while doing brainstorm sessions since I like to keep the idea transaction flow going. I designed all the games that is on display from the bottom. Their ideas, core gameplay logic and mechanics, levels, health system are all my brain children. To be honest, this is my dream job.
Softwares / Frameworks
Unity
Admiration for game development with Unity. 2D/3D fast game prototyping, UI design, animations, AI, Game Analytics
Project Management
Jira, Trello, GitHub and HacknPlan
Love to keep the pipeline neat and clean with clear and granular tasks in product/sprint backlogs, blockers, epics and burnup/down or gantt charts with accurate estimate hours.
Flutter
Expert in creating apps for both iOS and Android via Flutter framework that uses the dart language. Was used in delivering the Proto Homes app as well
Microsoft 365
Great with Office, Teams, Excel, PowerPoint
Production
Communication
Love for all people, limitless empathy, high EQ, honesty and directness.
Time Management
Never missed a deadline both as a team and as a solo. Efficient in most important agile working frameworks. Keeping the “Agile Manifesto” within my hearth
Experience
I’ve been responsible with the timelines and team management with tech artists and myself for all the projects that is displayed on my portfolio. The two projects I want to point out is Project Grid and Tea-Mates.
Project Grid
Assembled my own team on and not only created the pipeline of work, scheduled the team meetings, made sure to be agile both in mind and work flow, planned the costs for the project and when to actually go for it. (Only payed for a concept art at this point)
Tea-Mates
This was the first rapid prototyping project in my Masters in Entertainment Arts and Engineering program. I was one of the engineers of my team of four. After we were assigned and gathered to meet, I moderated our initial conversation. Getting everyone to speak about themselves in a cheerful manner and share their experiences. The communications skills I’ve used helped us create a common understanding of what we were capable of and selection of our game engine. After that I pitched ideas on the board and designed the game with my peers and made sure they were heard. This is when I realized I wanted to become a producer/designer and I switched my track of masters from engineering to production. (There is no design track)