Education

University of Utah

Master in Entertainment Arts and Engineering

Game Production | 23.8.2021 - 23.5.2023

Koc University

Bachelor of Engineering

Computer Science | 17.09.2014 - 21.06.2019

Several Dean’s Honor Roll Awards | GPA 3.0/4

Senior Project Award | Third Place

Bilfen Uskudar Science High School

High School | September 2010 - June 2014

Work Experience

Intern

Turkcell | August 2017 – September 2017

Worked in an agile work environment group of five people responsible for the the entire mobile payment system of Turkell. During my internship I was given various tasks and found an opportunity to learn Jira as well. Fixing the billing information of the customers in the database using Java and SQL was the most exciting part for me

Game Developer

Kartek Technologies | August 2019 – November 2019

Started my dream of becoming a full stack game developer. Prototyped and developed six mobile games.

App Developer

Phantasy Studios | August 2019 – August 2021

Developed an app for the Proto Homes construction company that is used to run all the internal businesses located in Los Angeles

Let’s Get Personal

  • I LOVE to experience games and sharing them with others

  • Former goalkeeper for Fenerbahce SK youth team (2004 - 2008)

  • One championship and two second place medals in Koç University Football League

  • Not a GM at chess

  • Love playing both tennis and ping pong

  • Love for hiking, biking, running and all sorts of outdoor sports activities

  • A year of archery experience (Not proud of my tournament results though)

  • A year of Aikido training (Yeah, I can roll backwards and stuff like that!)

  • Got challenger title once in World of Warcraft with 1.9k 2v2 rating :P

  • Proficient in English and Turkish, minor German and Italian

  • Like to play and sing on the guitar

  • Have a dog and three cats that I love so much

  • My last name means “Big chair maker”. How cool is that?! (not)

Contact Information

+1 (801) 413-9398

obuyuksandalyaci@gmail.com

ogulcanbs.com

Programming

Clear understanding of Object Oriented Programming, data structures. High knowledge of sorting, searching algorithms. Familiar with most of the design patterns (GoF and others).

Proficient Languages

C#, Java, Python, Dart, Type/JavaScript

Game Designer

Proficient with Unity Visual Scripting Tool

Currently practicing UE4 Blueprints for a project at the EAE

Took Digital Design course in Bachelors. Designed a digital alarm clock with basic logic gates, decoders, encoders, multiplexers and clocks as a term project.

I’m a visual thinker and I love to imagine patterns that lead to good game design. I also love thinking and finding features that will make the game more fun, have it make more sense and would add value in its own context. I never limit myself while doing brainstorm sessions since I like to keep the idea transaction flow going. I designed all the games that is on display from the bottom. Their ideas, core gameplay logic and mechanics, levels, health system are all my brain children. To be honest, this is my dream job.

Softwares / Frameworks

Unity

Admiration for game development with Unity. 2D/3D fast game prototyping, UI design, animations, AI, Game Analytics

Project Management

Jira, Trello, GitHub and HacknPlan

Love to keep the pipeline neat and clean with clear and granular tasks in product/sprint backlogs, blockers, epics and burnup/down or gantt charts with accurate estimate hours.

Flutter

Expert in creating apps for both iOS and Android via Flutter framework that uses the dart language. Was used in delivering the Proto Homes app as well

Microsoft 365

Great with Office, Teams, Excel, PowerPoint

Production

Communication

Love for all people, limitless empathy, high EQ, honesty and directness.

Time Management

Never missed a deadline both as a team and as a solo. Efficient in most important agile working frameworks. Keeping the “Agile Manifesto” within my hearth

Experience

I’ve been responsible with the timelines and team management with tech artists and myself for all the projects that is displayed on my portfolio. The two projects I want to point out is Project Grid and Tea-Mates.

Project Grid

Assembled my own team on and not only created the pipeline of work, scheduled the team meetings, made sure to be agile both in mind and work flow, planned the costs for the project and when to actually go for it. (Only payed for a concept art at this point)

Tea-Mates

This was the first rapid prototyping project in my Masters in Entertainment Arts and Engineering program. I was one of the engineers of my team of four. After we were assigned and gathered to meet, I moderated our initial conversation. Getting everyone to speak about themselves in a cheerful manner and share their experiences. The communications skills I’ve used helped us create a common understanding of what we were capable of and selection of our game engine. After that I pitched ideas on the board and designed the game with my peers and made sure they were heard. This is when I realized I wanted to become a producer/designer and I switched my track of masters from engineering to production. (There is no design track)