How It’s Played
There are three love searchers in each stage with a thinking cloud over their heads. The thinking cloud contains the image of the desired person. The player has to hold down the screen to aim down sight and then swipes on the screen to change the direction. To fire when ready, player lets go of the screen to release the love arrow. whether it is or not the desired person, the person that is struck with the arrow chases the person that is seeking love. If it is indeed the desired person, hearts burst out from the top of their heads and the player continues to fulfill other people’s desires. If it is not the desired person, the one who seeks love pukes while the other cries over their heart break and it is game over.
My Role In the Game
Language used: C#, Developed in: Unity Game Engine
General Role: Designer, Programmer
I designed the game’s core logic. Then continued to create a game manager script to handle the events. I developed a human spawner which spawns the people randomly with different preferences on each iteration. By constructing a dictionary of human tags and sprites, I was able to randomize their preferences, thus giving me the option to generate a simple method to extract the desired human image from them. I used the NavMesh component of Unity and embedded inside the human’s script a method for them to walk randomly in the area. The input for the player controls the camera and manipulates the UI layer to demonstrate a sniper gameplay. The cameras were made with the cinemachine component to allow cool transitions between them when necessary. I used external assets from the asset store to make the game look fun and cute such as the emojis that represent their mind state and the environment that they are living in. The models were taken from the Asset Store and I designed their animations from the site Mixamo by uploading their fbx files.