Future Designs

I designed additional systems for the game that would increase the player collaboration and bring out more fun and excitement! But unfortunately this was a rapid prototype and we had to move on.

I was inspired by Overcooked and I designed “Tea Types” system that would spice up the gameplay. The tea bubbles that spawned randomly alongside the map would have had their own tea types like earl gray, chamomile, ginger and etc. that changed the tea contained in both the pot and the cup.

To go along with the “Tea Type” system, I prototyped a design where there would be at least two stationary delivery zones with timers and different orders!

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How It's Played

There are two different input layouts for the two players. The tea pot that pours the tea is controlled via the "wasd" keys and the cup that collects the tea is controlled with the arrow keys. The main objective of the game is to serve the required amount of tea to the delivery zones along the platform. While doing so the players need to avoid the upcoming obstacles and also, each other in order to survive.

The tea inside the pot is limited and it pours constantly without any input. There are tea bubbles around the map that spawn randomly and the player that controls the pot has to collect them in order to keep pouring tea.

My Role In the Game

Language used: Python, Developed in: Pygame Engine,

Software Used: Trello

General Role: Engineer, Designer, Producer

My defined role in the game started was engineer but the first thing I did was to introduce myself to my teammates and try to get to know them and their background. We were given two options to choose from for the game engine. And since I found out that my engineer partner, a great guy named Wei, was better with python compared to C# so I decided to use pygame engine instead of the monogame engine. I found myself in a situation where I was the central node of communications in every way and I stepped up in excitement to design the game itself by having brainstorming sessions with my team. That is when I realized that I love collaborating with tech artists and engineers while being an engineer myself. It was a very smooth and fun experience to have.

The core mechanics and the general design of the game is my mind child. Although I do want to say that I'm not proud or satisfied with the game itself, but I'm proud of how fast we were at delivering it in a week. While having a great time with my team and keeping them motivated, I also programmed fifty percent of the game including various game objects such as the barriers, tea drops and etc. and the general state system.

Even though I wasn't the producer for this assignment, I took on the responsibility to create and help with the work management system on Trello as well such as creating the user stories and linking the assignments to our Github issues. Aside from that I had to fill in for our producer for the dry run presentation at the last minute because she had a medical situation and could not come in that day. I created my own pitch, improved the presentation and loved the last minute challenge overall. The feedback I got from the faculty was amazing and it gave me a special boost in confidence.